When you open the door, you find a soldier, Corporal Toombs, holding the scientist Dr. When you reach the T-junction, the door to the left (southeast on the map) will be locked, so head to the right to finish this assignment. Afterward, proceed to the back of the base. The other three are near the door that leads deeper into the base: a Medical Kit, another Locked Crate (easy decryption), and a Secure Storage Locker (average decryption). There are four: on the south pillar in line with the entrance door, a Locked Crate (easy decryption). Inspect the room for lootables once all the mercs have fallen. There's an aid station and two lootables in the first room: a Malfunctioning Object and an Upgrade Kit. On the other hand, knocking someone into the distance usually results in an instant death for them, so biotic abilities like Throw do have value.Īs usual, the first chamber and two passageways are clear of enemies. Note: You may want to watch where you're shooting, because ragdolling the enemies with the Mako's guns, certain ammo mods, or with talents like Throw and Singularity could send them flying very long distances and you on a chase just to kill them. Aside from the facility entrance and nearby tower, there are also two destructible crates where the mercs can take cover.ĭeal with them at your discretion, you can enter the base with or without wiping them out. You can either drive up to the plateau around the base and snipe the mercs from there, or you can simply drive the Mako right up to the base and kill everyone point-blank. There are five mercenaries (three regular and two snipers, all human) guarding the entrance. When you land on the planet drive to the base southeast of the Mako's landing zone. The assignment takes place on the planet Ontarom in the Newton system of the Kepler Verge. Completing or not completing the latter assignment beforehand can change some dialogue. This assignment has a story connection to UNC: Hades' Dogs. If he's around, Wrex is especially strong here, his fighting style makes him an excellent choice for taking on the horde inside. Consider taking durable teammates, since cramped corridors with large amounts of opponents can quickly overwhelm and incapacitate other, more fragile teammates. On the inside, you'll be facing krogan opponents in cramped quarters, so if you're trained in them, a shotgun becomes a very valuable weapon, and area-of-effect abilities would do great here as well. Be aware, however, that physics abilities used outdoors may send enemies flying further than you'd like. Any squadmate you bring will probably do fine. Since unlocking Charm / Intimidate options is tied directly to the Morality bars in Mass Effect 2, this gives you a significant leg up in picking the options you want in the early portions of that game.You'll be facing mercenaries backed up by snipers, so you may want armor mods that provide extra shielding or damage protection.
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